Max Payne came and went without making much of an impact on the box office or public consciousness -- I think I saw more commercials for the original game than I saw for its big screen adaptation. Game movies don't inspire much enthusiasm or excitement anymore, and no wonder, as not one has broke out of the lackluster mold. Ten minutes or so into Max Payne, and you'll think "This would be so much more fun to play than watch" just as you probably did with Tomb Raider, Hitman, Doom, etc. At least Max Payne is more visually arresting than most attempts -- the mixture of Balrogs and Sin City almost make you forgive the dreary plot. Almost. (For a more in depth review, you can read Eric Snider's take.)

Max Payne hits DVD shelves this Tuesday in three different versions: Single-Disc, Special Edition, and Blu-Ray.
All three versions are in widescreen( 2.35:1 aspect ratio) and boast the theatrical and unrated cuts, as well as an audio commentary with John Moore, production designer Daniel Dorrance and visual effects supervisor Everett Burrell. Only the Special Edition and Blu-Ray have digital copies and additional bonus features: an animated graphic novel called Michelle Payne, and a behind-the-scenes featurette Picture. (Weirdly, Picture is divided into parts -- and you only get Part 2 if you buy Blu Ray.)

So, what about that unrated cut? If you were hoping that it fix the uneven story or lack of violence, you will be sorely disappointed. The unrated cut is only three minutes longer, and I can't say I noticed that it added any extra carnage beyond a few four letter bombs.