Highlights
Scary Movie - Wayans Family Clip
Scary Movie
The Dink - Float Like a Pickleball Clip
The Dink
Lee Cronin's The Mummy - What Happened to Their Daughter Clip
Lee Cronin's The Mummy
PAW Patrol: The Dino Movie - Marshall Character Poster
PAW Patrol: The Dino Movie
Lucky Season 1 - They Mastered Armed Robbery Clip
Lucky
Sterling Point Season 1 - Jacob Whiteduck-Lavoie as Ellis Character Poster
Sterling Point
Star Wars: The Mandalorian and Grogu - Summer is made for Star Wars Clip
The Mandalorian and Grogu
Unabomber - First Look at Russell Crowe and Jacob Tremblay
Unabomber
The Odyssey - Christopher Nolan Exclusive Interview
The Odyssey
The Last House - Greta Lee and Wagner Moura at the London Photocall
The Last House
Outer Banks Final Season - Pogues For Life Clip
Outer Banks
The Deputy - William H. Macy as Sheriff Krueger
The Deputy
Mortal Kombat II - Martyn Ford and Joe Taslim Exclusive Interviews
Mortal Kombat II
The Runner - Official Poster
The Runner

John WoodQuotes

John Wood
Birthday
July 5th, 1930
From
Derbyshire, England, UK
Actor

WarGames - The Futility of Winning in Games

Joshua/WOPR: Greetings, Professor FALKEN.
Stephen Falken: Hello, Joshua.
Joshua/WOPR: A STRANGE GAME. THE ONLY WINNING MOVE IS NOT TO PLAY.. ... HOW ABOUT A NICE GAME OF CHESS?

WarGames - Escalating Tensions in War Games

Stephen Falken: [looking at screens] How far's he gone?
McKittrick: Well, the President’s about ready to order a counter-strike. That's what we're recommending he do.
Stephen Falken: It's a bluff, John, call it off.
McKittrick: No, it's not a bluff. It's real.
Stephen Falken: [raising his voice from stairs] Hello, General Beringer! Stephen Falken!
General Beringer: [standing] Mr. Falken you picked a hell of a day for a visit!
Stephen Falken: Uh, uh, General, what you see on these screens up here is a fantasy; a computer-enhanced hallucination. Those blips are not real missiles. They're phantoms.
McKittrick: Jack, there's nothing to indicate a simulation at all. Everything is working perfectly!
Stephen Falken: But does it make any sense?
General Beringer: Does what make any sense?
Stephen Falken: [points to the screens] That!
General Beringer: Look, I don't have time for a conversation right now.
Stephen Falken: General, are you prepared to destroy the enemy?
General Beringer: You betcha!
Stephen Falken: Do you think they know that?
General Beringer: I believe we've made that clear enough.
Stephen Falken: Then don't! Tell the President to ride out the attack.
Colonel Conley: Sir, they need a decision.
Stephen Falken: General, do you really believe that the enemy would attack without provocation, using so many missiles, bombers, and subs so that we would have no choice but to totally annihilate them?
Female Airman First Class: [on loudspeaker] One minute and thirty seconds to impact.
Stephen Falken: General, you are listening to a machine! Do the world a favor and don't act like one.

WarGames - The Cycle of Nature and Human Mistakes

Stephen Falken: Now, children, come on over here. I'm going to tell you a bedtime story. Are you sitting comfortably? Then I'll begin. Once upon a time, there lived a magnificent race of animals that dominated the world through age after age. They ran, they swam, and they fought and they flew, until suddenly, quite recently, they disappeared. Nature just gave up and started again. We weren't even apes then. We were just these smart little rodents hiding in the rocks. And when we go, nature will start again. With the bees, probably. Nature knows when to give up, David.
David: I'm not giving up. If Joshua tricks them into launching an attack, it'll be your fault.
Stephen Falken: My fault? The whole point was to practice nuclear war without destroying ourselves; to get the computer to learn from mistakes we could not afford to make. Except, that I never could get Joshua to learn the most important lesson.
David: What's that?
Stephen Falken: Futility. That there's a time when you should just give up.
Jennifer: What kind of a lesson is that?
Stephen Falken: [[w:Tic-Tac-Toe|tic-tac-toe] Did you ever play ]?
Jennifer: Yeah, of course.
Stephen Falken: But you don't anymore.
Jennifer: Because it's a boring game. It's always a tie.
Stephen Falken: Exactly. There's no way to win. The game itself is pointless! But back in the war room, they believe you can win a nuclear war. That there can be "acceptable losses.