Go Togo Season 2 Plot
Welcome to Transitville! Join Togo the subway, Stella the streetcar, and Wheeler the bus as they pick up Riders and explore the big city.
Season 2 Episodes
31 episodes
1
Clean Machines
Wheeler and Stella want to look their best when transporting Riders to a concert. But when Togo hogs the car wash, Stella and Wheeler help him learn to take turns.
2
Stella the Leader
Stella is assigned to show Togo a new route, but the task soon turns into a race. When Togo runs low on battery, Stella chooses to take care of him instead of winning.
3
Wheeler's New Friend
Wheeler will be going to Transitville Island on the roof of a new boat named Merrie! Though nervous to meet a new vehicle, Wheeler learns to be proud of who he is.
4
Kite Day
Togo is transporting a special kite to the Kite Day festival. But when the kite gets blown away, Togo enlists his friends to help him catch it in time for the festival!
5
Smooth Drive
Wheeler feels down about not driving as "smooth" as the rail vehicles. But when he gets stuck below a slippery hill, he remembers an important lesson about bumpy roads!
6
Fair Share
Hub assigns Stella to deliver an important statue instead of Togo. Togo wants to share the job, but learns that things aren't always fair.
7
Tired Tires
Wheeler's tires are wearing out, but he's nervous to get new ones. When he finds out his old tires can be used to help Merrie, he realizes change can be a good thing!
8
Togo Gets Lost
Transitville has a new outdoor cinema! While Stella and Wheeler's routes lead straight there, Togo's does not. He sneaks off to join his friends instead, and gets lost!
9
Float Like a Boat
Stella fears Wheeler likes Merrie better because she floats. When Stella's attempt to float fails, Merrie must rescue her! She learns Wheeler can have more than one friend.
10
Leaf Grief
Sparks and Dr. Repairo have to clear the tracks. Sparks thinks Dr. Repairo works too fast and she thinks he's too slow. They realize it's ok to work differently!
11
The Abominable Railcar
To prove her bravery, Stella goes alone to the spooky Transit Storage Bay. When she encounters a mysterious creature, she uses deduction to discover who it really is.
12
Goodnight Togo
Togo can't sleep! Worried that he won't get any rest at all, he wakes his friends up to ask for help. When Sparks shares some helpful techniques, Togo finally drifts off.
13
Puddle Muddle
Wheeler is avoiding all the puddles on his route because of a joke Sparks made. But when he goes through a puddle successfully, he learns not to take jokes seriously!
14
Merrie's New Route
Merrie is embarrassed to tell Wheeler she's scared of tight spaces. When a near accident forces her to admit it, Wheeler is relieved knowing even she gets scared sometimes!
15
Sparks in Charge
With Hub out for repairs, Sparks is left in charge. But being the leader makes him nervous and he gives out wrong instructions. Wheeler speaks up to help Sparks!
16
The New Bridge
Merrie's put in charge of Stella and Wheeler while they await instructions. When the group tires of waiting and get carried away, Merrie learns how to be responsible.
17
Ramp It Up
Sparks builds a surprise ramp to help Wheeler on his new route. While Sparks and Dr. Repairo debate the best way to make it, Stella and Togo try to distract Wheeler.
18
Togo No-Go
When Stella and Wheeler go to Transitville Island, Togo feels left out when he can't get across the lake! Dr. Repairo helps him focus on the present moment.
19
Star of the Show
With the opening of the Transitville Theatre, Stella is excited to try out her acting skills. Soon she gets carried away, and learns when and when not to play pretend.
20
Lost on the Cove
Merrie tries to prove she can get to Waterwheel Island in the fog, but gets lost. Stella helps her back, and Merrie learns that following instructions keeps everyone safe.
21
Mirror Mishap
Dr. Repairo replaces one of Wheeler's side mirrors with a red one. Worried this will make him malfunction, Wheeler discovers there's more than one way things can match.
22
The Transitville Day Parade
It's the Transitville Day Parade! Togo is so eager to join that he skips the line and causes a mishap. He learns that a parade only works if everyone waits their turn.
23
Stella's Bad Day
Stella's having a bad day, so Merrie gives her a coping strategy to help her anxiety. Stella learns that bad days happen, but next time she'll know how to handle them!
24
Happy Medium
Some little Riders are going on a field trip! When two get left behind, Togo picks them up. But going too fast or two slow isn't working, so he finds a medium speed.
25
Sparks' Big Move
Sparks doesn't want to move from the Transit Storage Bay, but when the crumbling building puts Togo in danger, Sparks comes to terms with the impending change.
26
Snow I Know
It's a snowy day, and Stella accidentally ends up on Wheeler's route to the Outdoor Hockey Tournament. Realizing each stop has different signs, Stella gets back on track.
27
Memory Machine
Hub assigns Togo to clear snow off the tracks, but he forgets to charge his battery first! Togo gets stuck on the tracks, and must use a memory trick from Sparks.
28
Merrie and the Otter
Merrie feels lonely until a playful otter pup shows up. When a bad storm separates the two of them, Merrie learns that caring for wild animals means giving them space.
29
Raising the Roof
Dr. Repairo has too many tasks! When Stella shows her a shortcut , Dr. Repairo gets stuck! The other vehicles remind her she doesn't have to do everything by herself.
30
The Big Game
Merrie delays her pickups to watch a Rider soccer game, but then the marina gets overcrowded. She learns that a transit team only works when everyone does their part.
31
A Calm Day in Transitville
Togo falls asleep and dreams that everything is the opposite of what it usually is. Waking up worried and confused, Hub reassures Togo he was just having a bad dream.