42
Based on 9 Critics
60
Based on 1 Users
  • Coscarelli has captured the texture of a disjointed, half-remembered nightmare, full of figures and events that seem to have some symbolic value, but which have lost their precise meaning in the process of floating up from the subconscious. show more

  • Nowhere in Phantasm II is there the wit of Phantasm the first. [8 July 1988]

  • The target audience for Phantasm II obviously is teenagers, especially those with abbreviated attention spans, who require a thrill a minute. No character development, logic or subtlety is necessary, just a sensation every now and again to provide the impression that something is happening on the screen. show more

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